ONE SHOT. MAKE IT COUNT.
Play free 8-ball, 9-ball and 10-ball pool against Easy, Medium or Hard bots. Try five daily trick shots or 288 practice challenges across 18 skills, including spin, banks and cue-ball position.
For a free online pool match against the computer, choose 8-ball, 9-ball or 10-ball, then pick Easy, Medium or Hard. Easy gives you a more forgiving opponent; Medium makes fewer mistakes; Hard uses the more precise bot. Your 45-second shot clock starts after you select a level and includes placing the white ball. Rolling balls and a hidden tab pause the clock. For untimed practice, choose Trick shots instead: play five daily challenges or browse 288 practice layouts across 18 skill families.
Drag on the table to change the angle; clicking alone does not move your aim. On phones, grab the cue, pull it backwards and release to shoot. A longer pull adds power. Drag the white ball into position when you have ball in hand or before the break. On a PC or laptop, use the fine-aim wheel and separate power bar; keyboard players can use the arrow keys, power slider and shot button.
Start with Feather touch to learn a pot at no more than 20% power, then try Stop on the spot to make the white finish inside a marked zone. Cushion bank asks the 8 to touch a cushion; Kick to the pocket asks the white to touch one before hitting the 8. Those are different shot paths. Move on to Draw it back and Follow through, using the cue-ball control to choose backspin, topspin or side spin. Change one setting at a time so you can see what it does. A hint supplies a tested angle, power and spin setup; a hinted clear earns one star.
In 8-ball, clear your assigned solids or stripes on a previous shot, then call the pocket for the 8. Potting your last group ball and the 8 in the same shot loses the rack. So does potting the 8 in the wrong pocket or with a foul. Ordinary group balls do not require a called pocket. These are this game’s house rules: on a legal break, potting the 8 wins immediately.
In this version of 9-ball, contact the lowest ball first. Legal pots of 1–8 score one point each and the 9 scores two; foul pots score nothing. After the break, a legal 9 ends the rack and the higher score wins; equal scores draw. For example, if you trail 2–5 and legally pot only the 9, the final score is 4–5 and the bot wins. Any balls left on the table are not awarded to either player. A legal 9 on the break is a separate exception: the breaker wins immediately.
Hit the lowest ball first and call the ball you intend to pot and its pocket. To win, the 10 must be the lowest ball remaining and go into its called pocket without a foul. An early 10, including the 10 on the break, is respotted. After a legal break, the available push-out lets you play a positioning shot without the usual first-contact or cushion requirement; scratching still fouls. The opponent can take the resulting shot or pass it back. An uncalled pot also gives that choice. Three consecutive fouls by the same player lose the rack, with a warning after two.
A legal break that pockets nothing is a dry break: the layout stays and the turn passes, without ball in hand. It does not need a minimum number of cushion contacts. An illegal break or an expired break clock restores the rack and gives the other player the break. After the break, scratching, hitting the wrong ball first or missing all balls is a foul. If nothing is potted, a ball must reach a cushion after contact. An ordinary foul gives the opponent ball in hand anywhere; drag the white to a clear position before shooting. Read the rule message because a foul on the deciding ball can end the rack.
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