Steer your crew through number gates in a crowd shooter. Balance upgrades against incoming enemies, avoid division gates and prepare for boss attacks.
Mob Rush is a free browser crowd shooter: your blue crew holds its ground while gates and red enemies approach. Move sideways with your mouse, a touch drag, A and D, or the arrow keys. Shooting is automatic. Bullets travel straight ahead in the lane where they were fired; moving the crew does not bend bullets already in flight. Line up the crew with the target you want to hit, then leave enough time for shots to reach it.
With 20 crew, a +30 gate gives you 50 while ×2 gives you 40. With 100 crew, those same gates give 130 and 200. The better choice changes as the crew grows. Division rounds down: 101 ÷2 leaves 50, and dividing a lone troop ends the run. A gate applies once when collected, so read its current value before committing to its lane.
Only the leader’s shots add one to signed addition and subtraction gates: five hits change −3 to +2. The rest of the crew shoots through them without charging them. Multiplication and division gates are fixed, so shooting a ÷2 will never turn it into a multiplier. A leader bullet used to charge a gate cannot also hit an enemy behind it. Keep an escape lane available if a negative gate is still harmful as it approaches.
Select a weapon, armour, growth or rapid-fire upgrade, then steer toward the armory lane to shoot its lock. Selection alone does not buy it: the remaining hit count must reach zero. Weapons and rapid-fire kits increase firing speed; growth lets more of the crew fire; armour reduces damage from warned attacks. Upgrades do not turn each bullet into a stronger hit, and armour does not prevent the one-for-one crew loss when a red troop crosses the defence line. Switch your attention back to gates and enemies before an upgrade costs you the crew.
Orange lanes warn where missiles and boss attacks will land. Move the whole crew clear; a safe leader does not protect troops still inside the warning. A wider crew needs more room to dodge. Keep moving away from a launched attack even if you defeat its source, because airborne projectiles can still arrive. Winning a level requires clearing its enemies and bosses and surviving the remaining launched attacks.
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